Finding Ratio Amounts of Proportions

Math Ratios and Proportion 1

Ratios and Proportions are used for cooking as well as making drinks.

A strawberry milkshake can be made by mixing together in a blender 2 parts strawberry ice cream to 7 parts of milk.

This can be written in Ratio form as 2 : 7 which in fraction from equals 2/7 .

Both forms mean the exact same thing, which is 2 parts ice cream to every 7 parts of milk.

However when we use two scoops of ice cream and seven scoops of milk, we find that we don’t get enough milkshake to completely fill our two big glasses.

So we decide next time to make a milkshake using three scoops of ice cream.

How do we make a milkshake using three scoops of ice cream ?

How much milk do we need to use to get the correct consistency ?

We can calculate the exact amount of milk required by using Ratios.

We write out two ratios and make them equal to each other.

This is called making a “Proportion”.

A “Proportion” is simply two ratios which are equal to each other.

The two ratios can be written out in shorthand from such as 2 : 7 = 3 : m

or as a pair of fractions such as 2/7 = 3/m

where “m” = the number of scoops of milk, (which we do not know the number value of yet).

 

Here is how we mathematically solve our Strawberry Milkshake Problem, and find out how much milk we need for three scoops of ice cream.

Math Ratios and Proportion 2
Math Ratios and Proportion 3
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Videos About Cross Multiplying

Cross Multiplying is probably a new method for many people, and the following video shows several examples of solving ratio proportions by Cross Multiplying.

This video writes the pairs of ratios as fractions.

Eg. x : 6 = 2: 3 is written as x/6 = 2/3

Remember any ratio can always be rewritten as a fraction :

a : b = a / b

Also remember that when we have two ratios (or fractions) that are equal to each other, then we call this situation a “Proportion”.

 
 

Here is another video about Proportions and Cross Multiplying.

 
 

Steps For Finding Ratio Amounts

Instead of writing fractions, here at Passy World we like to write the two ratios out one above each other, and then do our cross multiplying.

It is the exact same method as writing out fractions, so feel free to use fractions notation if you prefer working in fraction form.

In Ratio Amounts we use “Cross Multiplying” and follow the working out steps shown below.

Math Ratios and Proportion 4
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Solving Proportions Examples

In the following examples, we apply the standard steps of re-writing vertically, then cross multiplying, and finishing off by dividing by the number in front of the letter variable.

This gives us a number answer for our variable letter.

Math Ratios and Proportion 5
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Math Ratios and Proportion 6
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Ratios Applications Videos

This first video shows how to do a ratios word question involving a real world car trip time calculation.

Ratios and Cross Multiplying are involved with solving this problem.

 
 

This next video also shows hot to solve some typical ratio word questions involving real world applications.

 
 

Ratios Application Examples

The following examples show how to solve some ratios application problems.

Math Ratios and Proportion 7

Math Ratios and Proportion 8
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Note that 2-stroke fuel ratios are often specified as 25 : 1 but it is not possible to fit this volume into a 5 litre fuel can.

As a result, 25 : 1 mixes are often made up as 24 : 1 mixtures of Petrol (Gasoline) and Oil.

A 24 : 1 mix gives slightly more oil per litre than a 25 : 1 mixture, but this 4% extra oil in the mix is not going to affect the running of the 2-stroke engine, or cause any other significant problems.

Note that we worked out there is 4% extra oil in a 24 : 1 mix as follows:

Oil as 1 part compared to 25 parts Petrol, equals 1/25 = 0.04

Oil as 1 part compared to 24 parts Petrol, equals 1/24 = 0.0417

% Extra Oil = (0.0417 – 0.04) / 0.04 x 100 % = 4.2 % = 4 % rounded off.

This calculation is not technically correct, because “Percent” is supposed to be “Parts in 100”, worked out from how many parts out of the total parts we have, and then multiplying this by 100 %.

We have not covered Ratios and Parts yet, but a 1 : 25 mix means we have 1 part Oil and 25 parts Petrol, to make a total parts amount of 26.

So the Oil is actually 1 part out of 26 total parts = 1/26 = 0.0385.

The 1 : 24 mix actually has 25 parts total, (1 part Oil + 24 parts Petrol).
So the fraction of oil is actually 1 part out of 25 total parts = 1/25 = 0.04

% Extra Oil = (0.04 – 0.0385) / 0.0385 x 100 % = 3.9 % = 4 % rounded off.

Note that if we needed to make a 50 : 1 fuel mixture for a grass trimmer, or hedge clippers, then we could make this as a 49 : 1 mix, by putting 100 ml of oil in a 5 litre can, and then filling the rest of the can with 4900 ml of Petrol.

 
 

Math Ratios and Proportion 9

Math Ratios and Proportion 10
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Related Items

Introduction to Ratios
Simplifying Ratios
Fibonacci Sequence in Music

 

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Simplifying Ratios

Cookie Ingredients
Image Source: http://www.createdby-diane.com

Let’s say we want to make some of our favourite Peanut Butter Cookies, which normally requires the ingredients shown above.

However, when we check in the fridge, we only have one egg.

To make our cookies with only one egg, we will need to halve the recipe by dividing all of the ingredients by two.

Eg. Use 1 egg, 1 packet of butter, 1/2 a cup of Peanut Butter, and so on.

This way we keep the ratios, or proportions, of the ingredients the same, and so our cookies should still work out okay.

Breaking down big ratios into smaller simplified ratios is what we will be working on in this lesson.

 
 

Ratios and Factors

Simplifying Number Ratios is a lot like simplifying fractions.

We need to find the biggest factor number which goes into both parts of our Ratio.

The biggest number which goes into a pair of number values is called:

the “Greatest Common Factor” (GCF) or

the “Highest Common Factor” (HCF).

GCF and HCF are the exact same thing.

 
 

Videos About Common Factors

If you are not sure how to find the greatest common factor (GCF) of two numbers, then watch the following videos.

 
 

 
 

Simplifying Number Ratios

The steps we need to do to simplify a Ratio into smallest number form are as follows.

Math Ratios 3
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The following Examples show how to simplify some ratios, by following these steps.

Math Ratios 4

Math Ratios 5
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Math Ratios 7
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Units and Simplifying Ratios

It is essential that both ratio numbers are in the same units before simplifying.

If they are in different units, then convert both numbers to the smaller sized unit.

This is shown in the following example.

Math Ratios 8
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Simplifying Fractions and Decimals

There are extra working out steps when we need to simplify Fraction and Decimal Ratios.

Watch the following simplifying ratios video.

In this video, Professor Perez shows how to simplify fraction and decimal ratios.

 
 

Simplifying Fractions Ratios

The steps required are as follows.

Math Ratios 9
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The following example shows how we do these steps.

Math Ratios 10
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Simplifying Decimal Ratios

We need to do an extra step at the start of these questions.

This step involves getting both of the decimals into whole numbers.

We do this by multiplying both decimals by either 10, 100, 1000, etc depending on the number of decimal place digits after the point.

If there is only one digit after the point, multiply by 10

If there are two numbers after the point, multiply by 100

If there are three numbers after the point, multiply by 1000

If we have a mixture of different amounts of digits after the decimal point, then we need to multiply by the biggest 10, 100, 1000, number that we obtain.

The following examples show how to simplify Decimal Ratios.

Math Ratios 11
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Math Ratios 12
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If we have a mixture of different amounts of digits after the decimal point, then we need to multiply by the biggest 10, 100, 1000, number that we obtain.

Eg. In the following example we have values with 1 decimal place (1dp), and 2 dp’s.

We need to multiply both sides by 100 to move the point on the two decimal place item. We MUST multiply by 100 to both sides of the Ratio to preserve its accuracy. (Just like multiplying the top and bottom of a fraction by the exact same number when we create a common denominator).

In this final example, we also end up with big numbers to reduce down and simplify.

When this happens it is sometimes necessary to do the simplification in more than one step.

First divide by the biggest number which goes into both of the big numbers.

Then see what goes into the resulting numbers, and reduce down to the final answer.

 

Math Ratios 13
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Ratio Blaster Game

Equivalent Ratios Game

In this game we move our bottom of screen blaster gun left to right using the arrow keys, and shoot at the Equivalent Ratio using the Space Bar.

the target ratios are written in fraction form: eg. 4/8 means 4 to 8 which is equivalent to 1 to 2. (Eg. Reduce down by dividing both values by their Highest Common Factor of “4”.

http://www.arcademicskillbuilders.com/games/ratio-blaster/ratio-blaster.html

 
 

Simplifying Ratios Worksheets

Click the links below for some free printable simplifying ratios worksheets, with answers available as well.

http://www.helpingwithmath.com/printables/worksheets/ratio_proportion/wor0601ratio03.htm

http://www.helpingwithmath.com/printables/worksheets/ratio_proportion/wor0601ratio04.htm

 
 

Online Ratios Practice

Ratios Practice Game

The following web page has a number of activities related to working with Ratios.

It is strongly recommended that you try these out as a self-test on simplifying ratios.

http://math.rice.edu/~lanius/proportions/index.html

 
 

Related Items

Introduction to Ratios
Fibonacci Sequence in Music

 

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Introduction to Ratios

Math Ratios 2
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If you have ridden a bike lately, then you will know that for going downhill very fast, we use a Rear Cog that does not have as many teeth compared to the Front Chain Ring.

This gives us a “Very High” Gear Ratio of 53 to 11.

Front / Rear gear measurement uses two numbers (e.g. 53/11) where the first is the number of teeth in the front chain ring and the second is the number of teeth in the rear sprocket.

Low Gear Ratios are used for going up hills, and a low gear Rear / Front Ratio might typically be 34 / 23, or 34 teeth on the rear cog, compared to 23 teeth on the front chain ring.

In Low Gear the chain ring will rotate more times than the cog, which gives us more power supplied to a single revolution of the rear wheel.

This makes it easier to get up a big hill.

 

kid making cookies
Image Source: http://blog.jeffersonatwesttown.lincolnapts.com

Ratios are very important in Cooking.

If a recipe calls for 1 egg and 2 cups of flour, the relationship of eggs to cups of flour is 1 to 2.

Add the wrong ratios of ingredients to a baked cookies recipe, and the resulting salty rock hard cookies will not be a hit with anyone.

 

woman with jewellery in shop
Image Source: http://www.goldjewelrytips.com

Ratios are also important in making gold for jewellery.

For example 14 carat Gold can be made by combining 6 parts Gold with two and a half parts Copper, and one and a half parts Silver.

The Ratio of Gold to Copper to Silver = 6 to 2.5 to 1.5

 
 

Definition of a Ratio

A Ratio is a comparison or a relationship between two items.

It is represented using a colon ‘:’, the word ‘to’ or using a fraction ‘/’.

For example, in the following diagram, the ratio of red cirles to blue circles is 5 to 3.

Math Ratios 3
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The order we write a ratio in is important. For our situation we can express the comparison Ratio in two different ways.

Math Ratios 4
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This means that we need to read math questions very carefully to see which order the Ratio needs to be written in.

If the question asked us to “write the Ratio of Blue Circles to Pink Circles”, then we would need to write 5 : 3 or 5 to 3.

The Ratio of Blue Circles to Pink Circles as 5 to 3 indicates that for every five Blue circles, we have three Pink Circles.

If we double our circles, we will have 10 Blue circles to 6 Pink circles.

There are still five Blue Circles for every three Pink circles. We simply now have two of these groupings.

We say that the ratio of 10 : 6 is “Equivalent”, (or means the same thing as), to 5 : 3 .

Math Ratios 5
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Introductory Video on Ratios

 
 

Determining Ratios Examples

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Math Ratios 7
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Math Ratios 8
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Math Ratios 9
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Units for Ratios

The items being compared in a Ratio must always be in the same units.

For example: 1km to 300m needs to be written as 1000m to 300m, which in shorthand form is 1000 : 300

123 days to 1.2 years needs to be converted into 123 days to (1.2 x 365) days = 123 : 438

27 minutes to 2 hours needs to be converted into 27 minutes to (2 x 60) minutes = 27 : 120

Note that we always convert both items into the smaller unit.

(Meters are smaller than kilometers, days are smaller than years, minutes are smaller than hours, and so on).

Math Ratios 10
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Related Items

Fibonacci Sequence in Music

 

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Mathematics in Games Programming

Welcome to our Car Race Game made in Scratch.

Click the Green Flag to start and then choose one of the three race tracks to use.

Use the following keys to drive around the track:

Use the Up Arrow to accelerate forwards, and the Down arrow to reverse.

Use the Left and Right Arrows for steering, and Space Bar for brakes.

(The faster you go the tighter the steering, so be careful not to oversteer at higher speeds).

If you hit the grass, the car slows down dramatically.

The car has a limiter that slows it back down if maximum speed is exceeded.

The car is hard to steer once the speed gets up, and stays at a constant speed until you either brake or hit the grass.

Concentrate mainly on steering with the left arrow key, and only tap the up key to go faster as you get better on each lap.

It is best to drive the car towards the middle or the outside of the track. Keep practicing until you achieve mastery.

Try holding down on the up arrow, and when the car gets too fast, you should see a pair of tyre skids appear which slow the car down.

 

We made this game here at Passy World, and students in our IT class get to make this game as part of their computer programming course.

In this lesson we discuss the Algebra and Mathematics contained in the game.

Computer Programming, especially Games Programming, involves lots of mathematics, and so a good grounding in math is essential for anyone wanting to become a computer programmer.

 
 

The Mathematics in This Game

The Car Race Time Trial Game contains lots of Mathematics in it, even though it is a fairly “simple” game.

The object of the game is to drive the car around the track as fast as possible, and see what your fastest lap time is over a 10 lap race.

There is plenty of Algebra involved with controlling the car, counting the laps, timing the laps, and producing dual tyre skids.

 
 

Controlling the Car

The main variable we use is “speed”. We could have written an Algebra “s” for this variable name, but to make the script code easier to read we have called the variable “speed”.

The following script code contains the parts which control the driving of the car.

Computer Game Math 1
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Note the mathematics done on the speed within the arrow controls.

We do the Algebra “New speed = speed + 0.4” for every time the up arrow accelerator is pushed.

The car can also slow down and reverse, using the down arrow, where we use negative numbers and do “”New speed = speed + -0.4”

For the turning the car we use rotation angles, but we need to multiply the angle by whatever the current value of the “speed” variable is so that the car turns tighter at faster speeds.

If we go off the track and touch the green grass at all, our car slows down, by dividing the speed by a number bigger than 1, in this case 1.1.

The Algebra is: “New Speed = Speed / 1.1”

 
 

Counting the Laps

This is quite simple, all we need to do is set up a variable called “Lap” and at the start set it to zero.

Then everytime we reach the finish line do the Algebra “Lap” = “Lap + 1”

The script code below shows this, as well as some more complicated Algebra for working out how long it took us to complete that lap.

Computer Game Math 2
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Timing the Laps

The screen shot shown in the previous section also includes Algebra to work out the Lap Time each time we complete a lap.

This is tricky because Scratch has a continual clock running called a “Timer”. So we need to record the time when we start the lap, and also record the time on the clock when we finish the lap.

To work out the Lap Time we do the Algebra: “Lap Time = Time on clock timer now – Time on clock timer when we started the lap”.

Eg. If the timer was at 12 seconds when we started a lap, and 18 seconds when we finished the lap, then our Lap Time is 18 – 12 = 6 seconds.

For the next lap the timer does not reset, and will start on 18 seconds, and if at the end of the next lap was at 28 seconds, then our next lap time will be 28 – 18 = 10 seconds.

 
 

Working Out the Fastest Lap Time

Computer Game Math 3
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Keeping track of the current fastest lap time involves some fairly tricky Algebra in the Game script code, as shown above.

It turns out that we need to use three variables: “Lap Time”, “Best”, and “Previous Best”.

“Best” means the quickest, and needs to be our lowest “Lap Time” so far in the race.

We use greater than and less than inequalities checking to see if the “Lap Time” for the lap we just completed is better than our Previous Best”.

We then have Algebra to shuffle around the values so that the “Best” variable always has as its value our quickest lap time so far.

 
 

Producing Dual Tyre Skids

Computer game Math 5
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Producing dual tyre skids proved to be the most challenging part of making the car game.

Skids are shown on the track for three seconds everytime the car goes over its top speed of “7”, and automatically applies its brakes.

A different pair of skids are also shown whenever we hit the space bar and apply the brakes.

All skid marks are cleared from the track at the end of each lap.

Making skids involves using (x,y) coordinates, Algebra, and Trigonometry.

The tyre skid needs to go in the opposite direction that the car is going in, so it would make sense to make the angle of the skid to be 180.

However we actually need to make the angle less than this, so that we can splay the skid direction out at an angle, and then use Sin and Cos Trigonometry to move the (x,y) coordinates of the skid to a position at the back of the car that will look like it came from the tyres.

For this reason, we need to have two separate skids that we run at the same time: a Left Skid and a Right Skid.

Let’s take a look at how we make the left tyre skid.

Consider this diagram of the car.

Computer Game Trigonometry 1
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The (x,y) position of the car is located at the center of the car.

If we put the skid at a full -180 to the front of the car, then we will only get one tyre skid coming from the very middle of the back of the car.

If we set the skid direction as being -150, rather than -180 then we get the diagram shown above.

Angle A is the internal angle in our triangle, which will be 60 degrees, (because the other angle of the triangle next to white dot is 180 – 150 = 30 degrees).

The yellow dot is where we want the (x,y) coordinates of the left tyre skid to be, relative to the white dot where the car center is.

To get the yellow dot’s coordinates, we do some Trigonometry as follows :

x of skid = the x of the car + (sinA x the blue hypotenuse)

y of skid = the x of the car + (CosA x the blue hypotenuse)

The green line marked SinA in our car diagram will be negative because we are in the second quadrant of the Cartesian Plane.

The pink line marked CosA will be positive in this second quadrant.

This will have the effect of moving the white dot of the car, across to the yellow dot where we want the skid to be.

The Car’s X coordinate will have the green line length subtracted from it, and the y coordinate of the car’s center will have the length of the pink line added to it.

Because Sin and Cos will have positive or negative values depending on which of the four quadrants the Angle of the skid is, this translation of coordinates works for the full 360 degrees of direction that the car can drive in.

This is very neat use of the Trigonometry of the standard 360 Degree Unit Circle.

 

We write the prrocessing into the Scratch Code with the variable “skidDir” to be the angular direction of the skid at any time.

We then do the Trig Calculation in a very long piece of code at the bottom of this script.

Computer Game Math 7
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Here are the bottom of screen blue code for the coordinates magnified to be a bit clearer:

Computer Game Trigonometry 2
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Computer Game Trigonometry 1
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The Right Tyre skid is made exactly the same way, except that we set the “skidDir” angle to be the car’s angle +150, rather than -150.

 
 

Mathematics of Games Programming

Screens of Computer Games
Image Source: http://www.downloadpipe.com

If you want to take a detailed look into the Mathematics of Games Programming, then the following website has plenty of documents and PowerPoints about this subject:

http://www.essentialmath.com/tutorial.htm

 
 

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Basic Algebra Multiplication.
Algebra Exponents Multiplication.
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Expanding Brackets Using Distributive Rule

Distributive Property One
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We use some special methods for multiplying Algebra terms involving brackets.

This is because the normal BODMAS / Pemdas methods for brackets do not work well for Algebra.

In this lesson we look at how to expand a single set of brackets.

These expressions have a single term on the outside of the brackets, and two Algebra terms inside the brackets.

The terms inside the brackets might be added or subtracted, depending on what is has in the original question.

The special multiplying rule that we use is called the “Distributive Property”, and means we distribute the term outside the brackets onto all the terms inside the brackets.

This is the same idea as the Red Cross distributing food packages to all of the houses inside a town that has been hit by a disaster.

Distibutive Property Relief
Image Source: http://www.icrc.org

The Distributive process is also used in car engines.

Distributing Charge to all of the spark plugs in the engine is done by a device called the “Distributor”.

Distributive Property Two

 
 

Introduction to Distributive Property Video

The following video by Professor Perez gives a good overview of what we are covering in this lesson.

We recommend watching this video before reading the material in the rest of this lesson.

 
 

Introduction to the Distributive Rule

Consider the single bracket expression: 2 ( 4 + 3)

Most people would use BODMAS or Pemdas to do the brackets first, and then multiply by the 2.

The answer would then be 2 x 7 = 14 .

There are actually three ways that we can work out this multiply question:

Distributive Property Three
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The quickest way to get the correct answer of 14, would be to use BODMAS” or “Pemdas” Order of Operations, and do the “Brackets” (or “Parenthesis”), before doing the “Multiplying”.

Distributive Property Four
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The second way we could do this question by converting the multiplication into an addition sum.

Eg. 2 x (4 + 3) means “two lots of four and three”, and so we can write: (4 + 3) + (4 + 3), 7 + 7 = 14 .

Distributive Property Five
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The third was of doing this question is a new way, that we need to learn for Algebra.

It is called the “Distributive Law”, or the “Distributive Property”, or the “Distributive Rule”, or “Expanding Single Brackets”, or the “Distributive Method”, or the “Crab Claw Method”.

Distributive Property Six Pic wrong named
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The Crab Claw Method

Red Crab
Image Source: http://www.ceramicmosaicart.com

Here at Passy World we have found the idea of the “Crab Claw” method as one which students seem to easily remember.

The concept involves thinking about the outside number as a big red crab, who reaches his claw in and grabs both the numbers inside the bracket and multiplies them.

Diagramatically, we can represent this as follows.

Distributive Property Crab Claw
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So each time we draw red arrows on a question on the board to show the outside number distributing onto both of the inside numbers, we mention this being the crab claw which reaches in and multiplies both numbers.

The crab claw never alters the add or subtract sign inbetween the terms, and this sign stays intact as we work through the process.

Don’t ask me why, but this concept seems to work well to help students grasp and remember the Distributive process.

The big drawback is that the “crab claw” idea only works when we have two terms inside the brackets, and does not really cover three terms inside brackets expansions.

Distributive Property 7
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Why Use the Distributive Property

The Distributive method needs to be used whenever we have letter terms in the brackets, because BODMAS / Pemdas will not work on these.

Distributive Property 8
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We need to expand Algebra bracket terms so that we can Solve Equations and Draw Graphs.

Distributive Property 9
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We will not be covering Equations and Graphs in this lesson, but they are covered in other lessons on our website.

(Check our “Index” page to find these lessons).

 
 

Distributive Rule and Subtraction

We can also use the Distributive Property on bracket terms which contain a subtraction sign.

Distributive Property Ten
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Distributive Rule with Integers and Exponents

The Distributive Property can also be used on three item terms, Exponents, and Integers, as shown in the following examples.

For three items, simply make sure that the outside number gets multiplied onto all three of the inside numbers.

This results in having three terms in the resulting answer.

Distributive Property 11
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When there is a negative integer outside of the brackets, use integer multiplication rules to make the signs of answer terms.

It may also be necessary to use “Keep Flip Change” Rule on some subtractions, and flip a subtraction sign into an addition sign, as well as changing the sign of the negative term to positive.

This is shown in the following example.

Distributive Property 12
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Terms containing Exponents can also have distributive multiplication applied to them.

Distributive Property 13
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If you are unsure about Exponents, then check out our previous lessons on this material at the links below:

http://passyworldofmathematics.com/multiplying-basic-alegebra-terms/

http://passyworldofmathematics.com/basic-exponents-and-indices/

http://passyworldofmathematics.com/multiplying-algebra-exponents/

 
 

Size of Distributed Answer

Most distributive multiplication answers have two items in them, connected together by either and addition or subtraction sign.

If your answer does not have two separate terms in it, then check your work carefully.

It is possible to have only one term in the answer and be correct; but this only happens when some like terms have cancelled out after the exapnsion.

It is also possible to have three or more terms in the final answer, if the original question had three or more terms inside the brackets.

Distributive Property 14
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Videos About Distributive Property

The following video explains clearly how to use the Distributive Multiplication Method.

 
 

This next video shows common mistakes that can be made when using the Distributive Property.

 
 

Distributive Property With Like Terms

In more involved questions, there are often “Like Terms”, that need to be collected together after we have done our Distributive steps.

Distributive Property 15
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Some questions are quite long, where we have to expand two lots of brackets, and then collect the Like Terms.

Distributive Property 16
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This final example shows how to do a double distributive property question that contains exponents.

Distributive Property 17
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Distributive Property Music Video

This story followed by music video is really out there, but does demonstrate the Distributive Property with an animated story, a chipmunks song, and some claymation. It is certainly unique !

 
 

Related Items

Algebra Expressions
Algebra Terms Coefficients Variables and Constants.
Algebra Substitution Using Positive Numbers.
Algebra Substitution Using Negative Numbers.
Basic Powers Exponents and Indices.
Substitution Using Powers Exponents and Indices.
Identifying and Combining Like Terms.
Basic Algebra Multiplication.
Algebra Exponents Multiplication.
Algebra Dividing.
Real World Algebra Formulas
Survivor Algebra – Class Activity

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