Real World Integers

sea level diagram
Image Source: http://www.divediscover.whoi.edu

When we think of Integers, or negative numbers in the real world, we usually think of being below sea level, or we may think of being at low temperatures.

Drink bottles ice and thermometer
Image Source: http://www.odec.ca

The following Slideshare presentation shows several other interesting applications of Integers in the Real World.

[slideshare id=9144596&doc=integersinrealworldwoutvideos-110906011044-phpapp01]

If you are using an Apple device to view this blog; then you will not be able to see the above Slideshare. Apple devices are severely limited in regards to viewing web content, and so you will need to view the following alternative 2 Meg PDF version of the slideshow.

(This PDF document may take a couple of minutes to load in).

Click here to view PDF version of Slideshow

Related Items

Introduction to Integers
Arranging Integers in Order
Adding Integers Using Number Lines
Adding Integers Using Zero Pairs
Subtracting Integers
Multiplying Integers
Dividing Integers
Integers Order of Operations
Directed Number Integers Games
Integers in Drag Racing

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Passy

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Posted in Integers, Math in the Real World | Tagged , , , , , , , | 18 Comments

Equations Games

BBall Game

In this post we present a number of free Algebra Equations Games and Activities that students can use to reinforce their equation solving skills.

Simply click on the image of the game, or the provided text link, to open the game in a new window on your web browser.

Since most of these games use Flash, Shockwave, or Javascript, they probably will not work on Apple devices. Apple products do not have the functionality to run such applications, but the games should work fine on any normal netbook, laptop, or PC.

Battleship One Step Equations

Battleship One Step Equations

This is played just like the classic Battleship game. We click on the opponent’s right hand side grid and get splash circles if there is not a ship on that grid square.

However, when there is a ship there, we get given a one step equation to solve. If we get it correct, we get a dot to confirm the hit.

If we get it wrong we can try again by clicking back on the dot and re-doing the same equation on our next turn.

Note that the game does use negative numbers, and so some questions will look like this: 15 = 5 – x . For this example equation, the correct answer from the multiple choice options will be -10.

The game can be played at the following link.

http://www.quia.com/ba/36544.html

Algebra Planet Blaster

Algebra Planet Blaster

This game will not start unless you first click your mouse into the game area, then the cursor movement and space bar shooter start functioning.

The equations are one and two step equations involving both positive and negative numbers.

The game only has one level, but restarting the game gives a new set of equations to do.

The game can be played at the following link.

http://www.aplusmath.com/Games/PlanetBlast/index.html

Balanced Equations

Ducks Balanced Equations

In this game, we need to click and drag numbers down from the top and into the right position to create a balanced equation.

In a balanced equation, both sides of the equals sign generate the same number. Eg. 10 x 2 = 5 x 4 .

The game can be played at the following link.

http://funschool.kaboose.com/formula-fusion/games/game_great_equations.html

Equation Match Picture Puzzle

Equation Match Picture Puzzle

This game by BBC requires the free Adobe Shockwave player to be installed on your computer.

The object of the game is to match up a pair of equations that both have the same Answer.

Eg. We could match x-5 = 2 (which has an answer of x=7) with 3x=21 which also has an answer of 7.

When we match correctly, two more parts of the underlying image are revealed.

The game has levels, where Level 1 appears to only give simple one step equations. Level 3 gives letters both sides and brackets equations.

The game can be played at the following link.

http://www.bbc.co.uk/education/mathsfile/shockwave/games/equationmatch.html

One Step Basketball Game

One Step Basketball Game

One-step adding and subtracting game, as well as a one-step multiplication and division game.

The equations are challenging, as they use fractions, negative numbers and decimals.

If you get a question correct, you get to aim your ball and have a shot at the basket.

This game can be played at the following link.

http://www.math-play.com/One-Step-Equation-Game.html

There is this exact same game, but as a Two Step Equations Game, at the following link:

http://www.math-play.com/Two-Step-Equations-Game.html

Equation Buster Game

Equation Buster Game

There are four levels of this game, but each level always has the same equation to solve for that level.

Level 1 is always the same single step equation, and Level 4 is always the equation 4w + 2 = 2w – 4 .

However it is till worthwhile giving this game a go.

The idea is to go through the solving steps one by one, and if we reach the answer in the least possible steps we get a double tick on our answer.

The main page where levels can be selected is at the following link.

http://www.gamequarium.com/equations.html

Equation Millionaire

Equation Millionaire

This game has a mixture of difficulties, ranging from single step with negative numbers, through to brackets equations and fractions.

It has a set of three “hints” that are like lifelines, and give clues such as “The answer is not D”.

This game can be played at the following link.

http://www.quia.com/rr/4096.html

Equation Solver

Equation Solver

This is more of an interactive online activity, where we can choose the reversing operation to do, type in the value we want to do the operation to and then press enter to get to the next line.

Note that we use the red “:” for doing divided by.

We can also make up our own equation, type it in, and then solve it.

The activity can be found at the following link.

http://www.mathsnet.net/algebra/balance.html

Equation Substitution Match

Equation Substitution Match

This game required us to install the free “Adobe Shockwave Player” add-in to our browser before we could play the game.

The game involves substituting into an equation and working out which is the correct answer. It has three levels of difficulty.

The game can be played at the following link.

http://www.bbc.co.uk/education/mathsfile/shockwave/games/postie.html

Interactive Equation Balancing

Interactive Equation Balancer

This activity is really cool. We can click on the purple buttons to add or remove x’s or ones. As we do this, the items are added or removed from both sides of the balance.

The idea is to reduce the items on the balance down until we just have one “x” on the balance. The remaining numbers on the other side of the balance tell us what the answer for the value of “x” is.

This activity can be found at the following link.

http://www.mathsisfun.com/algebra/add-subtract-balance.html

Poodle Weigh In

Balance Beam Poodles

This game involves putting number weights on the balance to match the weight of the strange looking Poodle.

Hover the mouse over the bottom right hand corner “Help” button, to get instructions on how to play the game.

Hover the mouse over the bottom left hand corner “Hint” button, to reveal the number equation which needs solving.

Then click on the number weights to make them go onto the balance and add up to the required answer.

To remove a number off the balance, simply click the number on the right hand side of the balance that we want to remove.

The game can be played at the following link.

http://pbskids.org/cyberchase/math-games/poddle-weigh-in/

Solve Equations Time Trial

XP Eqns Online Time Trial

This game is more of a time trialled Online Test, rather than a game. It focuses on two step equations and includes negative numbers.

The game can be played at the following link.

http://www.xpmath.com/forums/arcade.php?do=play&gameid=64

In addition, there are XP Math One Step Equations Time Trials activities at the web pages below.

These cover One Step Addition, Subtraction, Multiplication, and Division.

http://www.xpmath.com/forums/arcade.php?do=play&gameid=69

http://www.xpmath.com/forums/arcade.php?do=play&gameid=68

http://www.xpmath.com/forums/arcade.php?do=play&gameid=53

http://www.xpmath.com/forums/arcade.php?do=play&gameid=72

Addition Balance Game

Softschools add numbers

This one is really a basic primary school game, and involves working out missing values in an addition sum.

However it does the train students to be thinking of the concept of balancing, and is good brain exercise when students push themselves against the timer.

The game can be played at the following link.

http://www.softschools.com/math/addition/balance_equations/

That’s it for our selection of Equations Games.

These games could be added individually to lessons, or used as a group item when students are revising their work.

Related Items

How to Translate Word Problems into Equations
Solving One Step Addition Equations
Solving One Step Subtraction Equations
Solving One Step Equations – All Types
Two Step Equations Using Flowcharts and Back Tracking
Two Step Equations Using Reverse Operations
Three Step Equations Using Flowcharts and Back Tracking
Balance Beam Equations
Equivalent Equations
Fractions Equations
Solving Equations Word Problems
eBay Problem Solved Using Algebra Equations
Microsoft Mathematics Equations Solver
Decimal and Percentage Games
Directed Number Integers Games

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Passy

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Posted in Algebra, Equations, Equations Games, Free Online Math Games, Games, Online Math Games, Online Math Resources | Tagged , , , , , , , | 20 Comments

Off-Road Algebra

hotchalk guy jumping
Image Source: http://multivu.prnewswire.com

“Math Matters” are a great bunch of people in the USA with a mission to employ 21st century learning tools and methodologies to help make math relevant and fun again for teachers and students.

They have generously developed a free to everyone 30-segment video and math problems resource that focuses on ninth grade Pre-Algebra and Algebra.

What makes their “Off-Road Algebra” unit different is that it revolves around the world of off-road motorcycle racing. Team HotChalk worked with a group of young HotChalk-sponsored motorcyclists, videotaping them jumping off ramps along dirt bike tracks and racing up the golden summer hills of a ranch overlooking the ocean in Central California.

Courtesy of math teachers Jason Dyer (Pueblo High School, Tuscon, AZ), who scripted out the ‘real world’ algebra problems, and John Villavicencio (Berkeley High School, Berkeley, CA), who explains the step-by-step solutions in each segment, they present their homemade model of YouTube-style learning, called “Off-Road Algebra.”

Their Press Release for the Off-Road Algebra unit can be read here.

Click here for Off-Road Algebra Press Release

Let’s take a look at the Off-Road Algebra course in more detail.

Hotchalk Off Road Header
Image Source: http://www.hotchalk.com

“Off-Road Algebra” is an awesome complete off road motorcycling Algebra and Data Analysis course.

The nice thing about each of the 30 units is that they are all short, sharp, self contained lessons.

Here is a short YouTube video that gives an overview of the course.

[youtube http://www.youtube.com/watch?v=T_kD1IAMZ1s?rel=0]

There is also a great free PDF document containing Teacher’s notes with explanations and full solutions to all 30 lessons at the following link.

Click Here for Off-Road Algebra Course Notes

The full course main page can be found at the following link.

Click here to access Off-Road Algebra Course Website

Not all of the course lessons are on Algebra. For example there are three great lessons involving Statistics; Lessons 17, 18, and 22.

Statistics Lessons from Off-Road Algebra

Lesson 17: Margin of Victory

Rider A, Rider B, and Rider C finish the race in 124.2 seconds, 128.3 seconds, and 132.1 seconds respectively. Who beat the rider just behind them by the largest margin?

Lesson 18: Lap Time Math

Rider A does a five-lap race and gets lap times of 98.7 seconds, 93.5 seconds, 91.5 seconds, 91.6 seconds, and 92.4 seconds. What’s the best lap time? What’s the average lap time? What’s the median lap time?

Lesson 22: Choosing Between Mean and Median

Because of weather conditions, a rider’s times on a track may not be as fast on one day as the next. Let’s suppose you took 5 different days of races, and wanted to compare the five days to find out when track conditions were best. Using statistics from the races, what’s the best method of comparison? What other elements might you factor into the comparison?

dudes in workshop
Image Source: http://multivu.prnewswire.com

It is not necessary to do the whole course with a class of students. One or two lessons could be selected as “Maths in the Real World” enrichment material, while studying a relevant Algebra or Statistics topic from the students’ regular textbook.

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Drag Racing Integers
eBay Math Problem
Interesting Circles
Interesting Percentages
Jobs that use Geometry
Mathematics of Aircraft and Train Disasters
Math in Music – Fibonacci Sequence
My Virtual Home – Area and Perimeter
Off Road Motorcycling Algebra and Statistics
Real World Integers
Real World Straight Line Graphs I
Real World Straight Line Graphs II
Real World Charts and Graphs
Tall Buildings
Tsunami Mathematics
Weight Training and Percentages

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Go to the subscribe area on the right hand sidebar, fill in your email address and then click the “Subscribe” button.

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Passy

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Posted in Algebra, Math Applications, Math in the Real World, Math Videos, Off-Road Algebra, Statistics | Tagged , , , , , , , , , , | 5 Comments

Football Assignment

Troy West Catman
Image Source: http://resources3.news.com.au

Troy West (“The Cat Man”) sure likes to spend a day at the footy!

In this post we outline a maths assignment on Football called “A Day at the Footy”.

The assignment was developed by Ms Shane, who is a teacher at the school where Passy works. Our Year 8 maths students are all doing this task as their end of term assignment.

The tasks in the assignment cover Money, Percents, Areas, and Probability.

footy dad and kids
Image Source: http://resources0.news.com.au

The first task involves looking at the cost of a day at the footy, including transport, purchasing supporter clothing, as well as food and drink on the day.

mcg oval
Image Source: http://www.theage.com.au

The second task looks at calculating the area of a number of football ovals.

The shape of an oval is called an “Ellipse” in Mathematics, and the following formula can be used to find the area of an ellipse.

PW Area of Ellipse

For full detailed information about calculating the Area of AFL football grounds, click the link below.

http://passyworldofmathematics.wordpress.com/2011/09/11/afl-ground-sizes/

The final part of the assignment is all about the chances of a player kicking a winning goal in the final moments of the match.

To set the scene for this question, here are some classis AFL “down to the wire” outcomes.

Adam Goodes Misses after the siren.

This one was a brilliant goal by Mark Williams that caused a draw.


Saving the best for last: Chris Tarrant’s goal after the siren that sunk the Adelaide Crows in 2003.

A magical moment for Collingwood supporters like Passy!

Download Assignment

If you are a teacher reading this blog, and would like to use this assignment with your classes, then you are most welcome to do so.

To download a copy of “A Day at the Footy” mathematics assignment, simply click the link below.

http://www.passyworldofmathematics.com/passyPDFs/FootyMathsAssignment.pdf

Here at Passy World, we reckon there’s nothing quite like a day at the footy!

Passy at Footy

Related Items

AFL Ground Sizes
AFL Football GPS
AFL Football Statistics

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Passy

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AFL Ground Sizes

Empty MCG Pic

Image Source: http://resources3.news.com.au

The Melbourne Cricket Ground “MCG” is the undisputed home of AFL Football. At the end of season Grand Final it can accommodate up to 100,000 cheering fans.

The MCG actually comes in at Number 10 on the list of the world’s largest stadiums.

[youtube http://www.youtube.com/watch?v=mvuo3IjmspI?rel=0]

The MCG is used for Australian Football in winter and Cricket matches in summer.

An amazing video shows how they remove the Cricket pitches for the start of the AFL Football season, or any other special events at the MCG like music concerts and rugby matches.

The mathematics and Engineering used in designing the machine which moves the MCG wickets is world class, and Australia is a world leader in this area.

The turf moving machine needs to do the following:

1. Be able to evenly lift a large and massively heavy volume of stadium turf

2. Be strong enough to transport this very heavy load safely

3. Have giant wheels that evenly spread the weight of the load, and don’t leave giant tyre tracks across the rest of the field.

4. Be able to be retracted and unassembled for either storage inside the stadium, or transportation to other locations.

Here is the video which shows this amazing machine in action.

[youtube http://www.youtube.com/watch?v=DyfJ51_Fxoc?rel=0]

The following video gives an interesting six minute “Underground Tour” of the MCG during the Cricket Season.

[youtube http://www.youtube.com/watch?v=BCV_fn5bGfQ?rel=0]

Australian Football Stadiums

Apart from the MCG, there are several other stadiums around Australia where Football is played. Here are a few of the main ones.

ANZ Stadium, formerly Telstra Stadium and originally known as Stadium Australia, was built for the Sydney 2000 Olympic Games.

Four Boeing 747s would fit side-by-side under the span of the main arches of the grandstands.

The original capacity was 110 000, however post-olympics renovations has reduced this to 83 000.

ANZ Stadium

Image Source: http://resources2.news.com.au

In Queensland, the main football stadium is the “Gabba” which is named after the Brisbane suburb it is located in. It’s seating capacity is only
42 000, and it is home to the Brisbane Lions football team.

Gabba

Image Source: http://bottblog.dailymail.co.uk

In South Australia the main football ground is AAMI stadium in Adelaide, with a seating capacity of 51 500.

AAMI stadium

Image Source: http://media.au.timeout.com

Subiaco oval, officially known as Paterson’s Stadium, is located at Perth in Western Australia. It has a seating capacity of 43 000.

Subiaco

Image Source: http://resources0.news.com.au

The following table provides the size and capacity of each football ground.

Table of Ground Dimensions

Data Source: http://www.austadiums.com

An excellent website for getting very detailed information on all of Australia’s sports stadiums can be found at the following link.

http://www.austadiums.com/stadiums/

Area and Perimeter of Football Grounds

Now that we have all of the data we we need, let’s get onto the mathematics of this post.

We know that the MCG is the tenth largest sports stadium in the world, but how much larger is it than the other Australian Football grounds ?

Our mathematics task is to calculate the Area and Perimeter of the MCG’s “oval”, (or “Ellipse”), shaped playing surface, and compare it with the size of some of the other Australian Football grounds.

First we need to know what the formulas are for the Perimeter of an Ellipse, and the Area of an Ellipse.

Area of an Ellipse

The area of an oval shaped “ellipse” can be calculated using the following mathematical formula.

Ellipse Area PW Formula

In the above example we used 3.142 as our approximate value of Pi.

Area of the MCG Oval

As an example of the Area of an Ellipse, let’s calculate the Area of the MCG.

(See previous Data Table in this post for the dimensions of the MCG).

The Boundary to Boundary Length is the shorter dimension value of 141 m.

To get the “Short Radius” Length, we need to divide 141 by 2.

This gives a result of “a” = 70.5

The Goal to Goal Length is 160m.

To get the “Long Radius” Length, we need to divide 160 by 2.

This gives a result of “b” = 80

Area of MCG = Pi x 70.5 x 80 (where Pi = 3.142)

Area of MCG = 3.142 x 70.5 x 80

Area of MCG Oval = 17 720 square meters.

Perimeter of an Ellipse

The Perimeter of an oval shaped “ellipse” can be calculated using the following mathematical formula.

PW Ellipse Perimeter Formula

In the above example we used 3.142 as our approximate value of Pi.

Calculating the Perimeter of an ellipse if far more involved than calculating area.

What we suggest doing, is breaking the process down into the following series of steps.

Step 1. Halve the boundary to boundary shorter distance to work out “a”

Step 2. Halve the goal to goal longer distance to work out “b”

Step 3. Work out (a x a + b x b)

Step 4. Divide the Step 3 answer by 2.

Step 5. Work out the Square Root of the Step 4 answer.

Step 6. Multiply the Step 5 answer by 3.142

Step 7. Multiply the Step 6 answer by 2.

The answer to Step 7 is the final Perimeter Length value.

Perimeter of the MCG

Nightime airial of MCG

Image Source: http://l.yimg.com

The dimensions of the MCG are 160 m x 141 m.

Following the previous seven step process we obtained the following answers.

Step 1. “a” = 141 divided by 2 = 70.5 m.

Step 2. “b” = 160 divided by 2 = 80 m.

Step 3. (a x a + b x b) = (70.5 x 70.5 + 80 x 80) = 11 370.25

Step 4. 11 370.25 divided by 2 = 5685.125

Step 5. Square Root of 5685.125 = 75.4

Step 6. 75.4 multiplied by 3.142 = 236.906

Step 7. 236.906 multiplied by 2 = 473.8

So the total length covered if we go all the away around the edge of the MCG oval is 474 meters.

The Perimeter of the MCG is 474 meters.

Evacuating the MCG Crowd onto the Oval

MCG Crowd in Stands

Image Source: http://ih2.redbubble.net

We know that on Grand Final day there are about 100 000 people at the MCG.

We also know that the Area of the MCG oval is 17 720 square meters.

Now let’s say there was an emergency during the Grand Final.

Could all of the crowd to come down from their seats and stand on the oval area?

Area per Person = 17 720 square meters divided by 100 000 people

Area per Person = 0.1772 square meters per person.

This would mean each person has to stand in area that is only 0.400 m by 0.443 m in size.

This area in cm would be 40 cm x 44 cm.

This is not enough room, because an Adult person has shoes that are around 35cm long, and shoulder width of around around 60cm.

Absolute Minimum Area per person, (with everyone jam packed together like sardines), would be 0.35 x 0.60 = 0.21 square meters.

To stand comfortable and have room for their bags, to do texting, and to sit down, a person would probably need nearly a whole square meter.

Therefore the 17 720 square meter area of the MCG oval could comfortably accommodate 17 720 people.

It is not possible to fit a crowd of 100 000 people onto the MCG playing area.

Area of the MCG including Grandstands

There is an interesting free online application from “Daft Logic” that uses the Google Maps Distance Calculator to find out the distance between two or more points anywhere on the earth. In other words, the distance from Point A to Point B.

The link to this free app is as follows:

http://www.daftlogic.com/projects-google-maps-distance-calculator.htm

We tried this app out at Passy World, and measured the total “a” and “b” distances across the MCG including the Grandstands.

The “a” distance was around 270 m divided by 2 = 135m.

MCG Map A Distance

The “b” distance was around 282 m divided by 2 = 141 m.

MCG Map B Distance

If we subsitute these “a” and “b” values into the Area of an Ellipse formula, the answer for the entire MCG including Grandstands is 59 800 square meters.

Area of MCG including Grandstands = 59 800 square meters.

Here are the “a” and “b” values for some other football stadium total sizes that we measured on Google Maps.

ANZ Stadium in Sydney = 130 m and 132 m

Gabba in Brisbane = 130 m by 95 m

Area of MCG Grandstands

MCG Stands

Image Source: http://aftergrogblog.blogs.com

Area of Grandstands = Total Area – Area of Playing Oval

Area of Grandstands = 59 800 – 17 720

Area of MCG Grandstands = 42 080 square meters.

So how do 100 000 people fit into an Area of 42 080 square meters ?

Well the answer is that they would not comfortably fit into this area!

We need to remember that the Grandstands are multi-levelled, the levels also overlap each other, and the seating is on an incline.

This means the area of the seating in the MCG is actually a series of sections cut out from a giant cone.

Calculating this area would be a complex and lengthy task, and at the very least another whole separate blog post!

Related Items

AFL Football GPS
AFL Football Statistics
AFL Football Assignment

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Go to the subscribe area on the right hand sidebar, fill in your email address and then click the “Subscribe” button.

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Enjoy,

Passy

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Posted in AFL Football, Area, Area of Ellipse, Math in the Real World, Perimeter | Tagged , , , , , , , , , , , , | 12 Comments